Friday, December 23, 2005

Something I hate about modern games - unlockables

I've put in my time playing games in eighties. No longer do I have four days non-stop to play a 60 hour game and obsess about every tiny secret like I did with the original Metroid.

Now I'm older, I find life more interesting then games, I have responsibilities, and the last thing I have is more then an hour a week to play games. I am infuriated by games that have unlockables. Case in point, read this description about a secret unlockable in King Kong:

"To unlock the alternate ending, players must complete the entire game and then go back and play through various maps and earn a total of 250,000 points. Other unlockable features include several Weta Digital concept art galleries, interviews with both Peter Jackson and Phillipa Boyens, an "old movie" filter, a King Kong theatrical trailer and more."
http://rss.slashdot.org/Slashdot/slashdotGames?m=726

When was the last time any of us actually finished any game we started?? Let alone bothered to keep track of points????

Who in the hell has the time, energy or desire to spend the time earning 250,000 points?? I paid for the game, I should get instant access to anything the game contains. If I don't then I feel cheated. It says a lot about developers who have the mindset that if we throw secrets into the game we can force people to play them. Um, does playing the game suck that much that you have to incentivize me to finish it? There's your problem and answer right there.

Sunday, June 05, 2005

Nintendo's Miyamoto: Today's games are too long

"There's not a lot I want to play now," he told me recently. "A lot of the games out there are just too long. Of course, there are games, such as 'Halo' or 'Grand Theft Auto,' that are big and expansive. But if you're not interested in spending that time with them, you're not going to play."

Nintendo's Miyamoto: We're happy with the road we're taking - Jun. 3, 2005

Sunday, May 22, 2005

Some metrics of online game players

According to Media Metrix numbers from May of 2004, 257 million unique people visited game related web sites out of a total Internet audience of 531 million. In other words, 48.5% of all internet users are game players, spending an average of 16.3 minutes per usage day on games. 75% of all game players are over the age of 25,
with just 13% being under the age of 18. 52% of all game players have children, and 58% of all game players are female.

Source: http://www.gametrust.com/downloads/GTGuidelines.pdf

GameTrust.com: Bring Your Best Game

GameTrust.com: Bring Your Best Game

Java/Shockwave Casual Games Wanted!! - The Dallas-Plano Game Development Meetup Group - Meetup.com

Java/Shockwave Casual Games Wanted!! - The Dallas-Plano Game Development Meetup Group - Meetup.com

Thursday, May 05, 2005

How to find new game ideas, some ways

Build games along the following lines:

- That use skills people already possess, like spelling, typing speed, etc.
- Things you couldn't normally do
- Old gaming experiences I loved
- New gaming experiences I love

Gamasutra - Features - "Making a Case for Short Games"

Gamasutra - Features - "Making a Case for Short Games"

Monday, April 04, 2005

Movie Theaters and Video Game Arcades

In order to be successful movie theaters and video game arcades have to have something that people cannot get at home. Movie theaters have exclusives on movies before they come out at home, but most people just wait for it to come out on dvd. The movie theaters also need exclusive technology.

The same goes for game arcades, do they have anything besides skeet ball that I can't get at home in some form or another? Plus, doesn't it seem like they are still catering to the under 13 market?

Does anyone even know that a 20+ with wife, children and money to spend market exists?

Saturday, February 19, 2005

Game Tunnel

Game Tunnel Best Indie Games of 2004

Good research of current Indie games. Noticed there aren't many browser-based games.